Wednesday, January 14, 2009

updates and a major cut on the lag in the sim :D

in the last few days, i've gone over what feels like every surface from the ground up to just below the theater. lol oh my eyes...

Here's what seems to have helped so far:
-Glow surfaces have been brought down to .10 or lower (Suggestion to Vendors: be careful please with glow over .10 and particle usage please) :D
-textures that are on surface noone will ever see have been blanked and made black, removing full bright and glow

-textures on edges of prims (such as top edge on a wall, ends, etc) have been cleaned up
-particle emitters have been reduced

-display vehicles have had the scripts pulled from them

I've tested how things now look in regards to lag. My viewer settings i set at equal to what most newbies or visitors might be set to (view distance of 256, particles on, etc) and everything is rezzing quickly as well as the race track running smooth without jumpy lag pockets.
I've also talked to Zzen Dagger about next bike giveaway, in the next few days, let's work out the details on how to do it!
We have a working raffle ball to use, just need a date, time and i'll start on the textures for advertising it :) then i can also get it posted to the events calendar.
There's the current update!!!

2 comments:

  1. HOOOOO*) Ure a darling and savior of the sim. Hugz and lots of love to you Lagkiller Queen for that.

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  2. all the 777 staff will still need to think from this point of view regarding the lag:

    try using graphics and viewer settings comparable to those visitors to the sim.. if it lags for you, don't just change your viewer settings .. do something to make the lag better WITH those settings..

    We need people in this sim.. without them, it will die.

    I don't know about the rest of you, but i'm willing to sacrifice a little so that later, once all the traffic starts coming in, that i can reap the benefits of tips and sales..

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