Sunday, March 8, 2009
Saturday, March 7, 2009
TXT CARS LOWERED WITH 1000 L$
SLURL: TxT ShowROOM
Mason Thorne @ 2raw the 21st of March
Friday, February 6, 2009
^Spire's Love^ NEW BAR open at 2RAW
SLURL for Spires LOVE:
http://slurl.com/secondlife/2raw/66/191/22
Friday, January 30, 2009
STARFLOWER ORBIT LIVE at THE 777 CLUB
SLURL for 777 Club:
http://slurl.com/secondlife/2raw/129/161/39
Wednesday, January 14, 2009
MOCKUP for Urban Development Forum
updates and a major cut on the lag in the sim :D
in the last few days, i've gone over what feels like every surface from the ground up to just below the theater. lol oh my eyes...
Here's what seems to have helped so far:
-Glow surfaces have been brought down to .10 or lower (Suggestion to Vendors: be careful please with glow over .10 and particle usage please) :D
-textures that are on surface noone will ever see have been blanked and made black, removing full bright and glow
-textures on edges of prims (such as top edge on a wall, ends, etc) have been cleaned up
-particle emitters have been reduced
-display vehicles have had the scripts pulled from them
I've tested how things now look in regards to lag. My viewer settings i set at equal to what most newbies or visitors might be set to (view distance of 256, particles on, etc) and everything is rezzing quickly as well as the race track running smooth without jumpy lag pockets.
I've also talked to Zzen Dagger about next bike giveaway, in the next few days, let's work out the details on how to do it!
We have a working raffle ball to use, just need a date, time and i'll start on the textures for advertising it :) then i can also get it posted to the events calendar.
There's the current update!!!